using UnityEditor;


namespace HEFramework
{
    /// <summary>
    ///
    /// AB编辑器扩展
    /// 
    /// ----------------------------------------
    /// 作者 hep
    /// 创建时间：2023-12-21 20:32:25
    /// ----------------------------------------
    /// </summary>
    public static class AssetBundleEditor
    {
        /// <summary>
        /// 打开设置面板
        /// </summary>
        [MenuItem("MyTools/AssetBundle", false, 4)]
        public static void Setting()
        {
            AssetBundleSettingScriptableObjectEditor.OpenSettingsWindow();
        }
    }
}